Episode 157: Crowdfunding, V5 Sabbat, and Trinity Continuum: Anima

In which Eddy and Matthew discuss (in reverse order) our thoughts on the evolution of crowdfunding, the recent Sabbat book announcement, and Trinity Continuum: Anima! Meetings are the mind-killer. Feedback on the Anima design diary. Playing and writing to or against expectations. The V5 Sabbat announcement from Paradox. The Sabbat as antagonists? When crowdfunding started … Read more

Exalted: Essence is now on Kickstarter!

Exalted: Essence features streamlined rules for a new way of playing a classic game, incorporating story-focused action and a presentation designed to appeal to new players and longtime fans alike. Featuring multiple classic Exalt types with Charms for each, written to enable ease of play, Exalted: Essence emphasizes story over character, character over mechanics, and … Read more

Episode 156: Anima Design Diary

In which Eddy tries to apologize to Dixie and Matthew for bad recordings by doing a solo design diary on Trinity Continuum: Anima! French anime Eddy does this to help with recording issues, and thus introduces a recording issue We discuss the nuances of being on fire Developing the idea behind Anima Eddy and Ian … Read more

Episode 155: What Game Are You Playing?

In which Eddy, Matthew, and Dixie discuss the games they’ve been playing lately and come up with some recommendations! Eddy is low key high Is gaming at the table coming back? How lockdown interferes with gaming. The stresses of appearing on camera Sherlock Holmes: Consulting Detective – Carlton House Mysteries Dixie’s Games: Squeaks in the … Read more

Now Available: Lunars Deluxe, and Rome shirts

Now available in traditional print from Indie Press Revolution: Lunars: Fangs at the Gate Deluxe Edition! Shapeshifters, monster-heroes, divine apex predators — the Lunar Exalted are all these and more. Once they reigned over the First Age alongside the Solars, but in this fallen era, ten thousand Dragon-Blooded sit upon Creation’s stolen throne. The Lunars … Read more

Mimes & Pun-ishment. [Monday Meeting Notes]

Although our illustration above, by long, long-time WoD artist Ken Meyer, Jr., isn’t really all that funny or punny, and only sort of a mime, that’s kind of the point today. A lot of our game lines are pretty serious. They’re about catharsis and dealing with (un)life in an unfair world. We have extended that … Read more